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EHDBENCH Ver 3.22

š š š HDBENCH Ver 3.22 (C)EP82‰ό/‚©‚Έ š š š M/B Name Processor Dual Pentium III 799.10MHz[GenuineIntel family 6 model 8 step 3] Cache L1_Data:[16K] L1_Instruction:[16K] L2:[256K] VideoCard Radeon DDR Resolution 1024x768 (32Bit color) Memory 523,692 KByte OS Windows 2000 5.0 (Build: 2195) Service Pack 1 Date 2000/10/01 22:18 Intel(r) 82801AA Bus Master IDE Controller ƒvƒ‰ƒCƒ}ƒŠ IDE ƒ`ƒƒƒlƒ‹ IBM-DPTA-372050 Intel(r) 82801AA Bus Master IDE Controller ƒZƒJƒ“ƒ_ƒŠ IDE ƒ`ƒƒƒlƒ‹ Maxtor 33073U4 IBM-DTLA-307045 Symbios Logic 875XS|D, 2280X PCI SCSI Adapter MATSHITACD-R CW-7503 1.06 ALL Integer Float MemoryR MemoryW MemoryRW DirectDraw 23900 72938 72673 21284 23506 36136 64 Rectangle Text Ellipse BitBlt Read Write Copy Drive 30750 34345 6560 714 22604 21856 2373 C:\20MB

E3DMARK 2000

3DMARK 2000 PROJECT FILE PROJECT Description: My Project Comment: 3DMark Version: 340 Install ID: 0xFB9F8560 Registration Key: Registration Name: Registered: No TEMPLATE Display: Type: Internal Width: 1024 Height: 768 Depth: 16-Bit Buffering: Triple Z-Buffering: 16-Bit Refresh Rate: VSync Off Texture Format: 16-Bit Options: Continuous Benchmark: No Show Title Screens: Yes Benchmark Run Count: 1 Continuous Demo Mode: No Sounds Enabled: Yes CPU Optimization: D3D Hardware T&L RESULTS Platform: Internal 3DMark Result: 4315 3D marks CPU Speed: 323 CPU 3D marks Game 1 - Helicopter - Low Detail: 91.9 FPS Game 1 - Helicopter - Medium Detail: 63.0 FPS Game 1 - Helicopter - High Detail: 30.2 FPS Game 2 - Adventure - Low Detail: 91.8 FPS Game 2 - Adventure - Medium Detail: 51.6 FPS Game 2 - Adventure - High Detail: 31.1 FPS Fill Rate (Single-Texturing): 263.8 MTexels/s Fill Rate (Multi-Texturing): 554.3 MTexels/s High Polygon Count (1 Light): 2590 KTriangles/s High Polygon Count (4 Lights): 1757 KTriangles/s High Polygon Count (8 Lights): 1267 KTriangles/s 8MB Texture Rendering Speed: 269.0 FPS 16MB Texture Rendering Speed: 246.4 FPS 32MB Texture Rendering Speed: 155.2 FPS 64MB Texture Rendering Speed: 0.5 FPS Bump Mapping (Emboss, 3-pass): 161.6 FPS Bump Mapping (Emboss, 2-pass): 228.4 FPS Bump Mapping (Emboss, 1-pass): 420.2 FPS Bump Mapping (Environment): 133.6 FPS SYSTEM Software Versions: Windows Version Windows 5Service Pack 1, Build 2195 DirectX Version 4.07.00.0700 Bios Version Not available Bios Date 07/28/00 Memory: Total Physical Memory 512MB Free Physical Memory 436MB PROCESSOR CPU Information: Processor Type Intel Pentium III Processor Speed 800MHz Processor Caps SSE, MMX Cache Memory: L1 Cache Size 32KB L2 Cache Size 256KB DESKTOP 2D Display Adapter: Name Radeon DDR Driver Date Not available Monitor: Name (Šω’θ‚Μƒ‚ƒjƒ^) Driver Date Not available Desktop Size and Color Depth: Width 1024 Height 768 Color Depth 32 bit INTERNAL 3D CARD Information: Name Radeon DDR Driver Name ati2dvag.dll Driver Version 0.00.00.0000 (Not Certified) Total Video Memory 65136KB Total Texture Memory 90736KB Minimum Texture Resolution 1 * 1 Maximum Texture Resolution 2048 * 2048 Maximum Texture Blending Stages 8 Maximum Texture Coordinates 3 Bus AGP Manufacturer Identifier 0x00001002 Chipset Type 0x00005144 Subsystem Identifier 0x001A1002 Chipset Revision Level 0x00000000 Supported features: Transformation and lighting in hardware Yes 16-Bit Rendering Yes 24-Bit Rendering No 32-Bit Rendering Yes Textures In Single Pass 3 Driver can disable VSync by software request Yes Edge Antialiasing No Subpixel Accuracy Yes Point Sampling Yes Point Sampling With Mip-Mapping Yes Bilinear Filtering Yes Bilinear Filtering With Mip-Mapping Yes Trilinear Filtering Yes Anisotropic Filtering Yes Specular Gouraud Yes Vertex Fog Yes Range Fog Yes Table Fog No W-Fog No Alpha Blending Yes Vertex Alpha Blending Yes Vertex And Texture Alpha Blending Yes Additive Alpha Blending Yes Multiplicative Alpha Blending Yes S3 Texture Compression Yes DX6 Bump Mapping Yes Flags: DirectDraw flags 1 0x14527BC1 DirectDraw flags 2 0x004ABE7C Texture operations 0x00FEFBFF Stencil-buffer operations 0x00000000 Miscellaneous capabilities 0x00000073 Raster capabilities 0x002762BF Z-comparison capabilities 0x000000FF Alpha-test-comparison capabilities 0x000000FF Source-blending capabilities 0x00001FFF Destination-blending capabilities 0x000003FF Shading capabilities 0x000C528A Texture capabilities 0x00000C5F Texture-filtering capabilities 0x0703073F Texture-blending capabilities 0x000000CF Texture-addressing capabilities 0x0000001F Modes: Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer 8-Bit Texture formats 8-bit, 332 RGB 15-Bit Texture formats 15-bit, 555 RGB 16-Bit Texture formats 16-bit, 565 RGB, 16-bit, 5551 RGBA, 16-bit, 4444 RGBA 24-Bit Texture formats 24-bit, 888 RGB 32-Bit Texture formats 32-bit, 8888 RGBA Display modes 320 * 200, 8 bit, 320 * 200, 16 bit, 320 * 200, 32 bit, 320 * 240, 8 bit, 320 * 240, 16 bit, 320 * 240, 32 bit, 400 * 300, 8 bit, 400 * 300, 16 bit, 400 * 300, 32 bit, 512 * 384, 8 bit, 512 * 384, 16 bit, 512 * 384, 32 bit, 640 * 400, 8 bit, 640 * 400, 16 bit, 640 * 400, 32 bit, 640 * 480, 8 bit, 640 * 480, 16 bit, 640 * 480, 32 bit, 800 * 600, 8 bit, 800 * 600, 16 bit, 800 * 600, 32 bit, 1024 * 768, 8 bit, 1024 * 768, 16 bit, 1024 * 768, 32 bit, 1152 * 864, 8 bit, 1152 * 864, 16 bit, 1152 * 864, 32 bit, 1280 * 1024, 8 bit, 1280 * 1024, 16 bit, 1280 * 1024, 32 bit, 1600 * 1200, 8 bit, 1600 * 1200, 16 bit, 1600 * 1200, 32 bit, 1920 * 1440, 8 bit, 1920 * 1440, 16 bit, 1920 * 1440, 32 bit, 2048 * 1536, 8 bit, 2048 * 1536, 16 bit, 2048 * 1536, 32 bit